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Need a hand...

 
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Bustin
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Joined: 09 Jul 2008
Posts: 173

PostPosted: Sun Aug 17, 2008 6:00 pm    Post subject: Need a hand... Reply with quote

Hey Q,

In TXP2 there are plenty of sky settings to choose from...my question for you is; How do I take a cloud texture and a sky gradient and make them selectable in the map editor?

I have them packed in the terrains.pff. My guess is I have to edit the .def file? I've not done that yet...so if you could pass me some notes I'd appreciate it.
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BulletMagnet
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Joined: 09 May 2007
Posts: 899

PostPosted: Sun Aug 17, 2008 8:59 pm    Post subject: Reply with quote

My suggestion/idea is that it works the same way as all other settings in the MED,

Try the .BIN files, probably DF2WPN.BIN, probably need to add them through there.
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Q-dad
Rocket Man
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Joined: 03 Oct 2003
Posts: 3002
Location: Jessheim, Norway

PostPosted: Sun Aug 17, 2008 10:04 pm    Post subject: Re: Need a hand... Reply with quote

As far as I remember, I didn't do anything else than adding them to the Df2.pff file as well as making entries for them inside the SUNSETS.DEF file (can be edited with Notepad). After that, they showed up in the MED, above the stock ones... I don't believe I touched any bin files... Lol, I think I would have remembered if I had... It's been a while, though...
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BulletMagnet
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Joined: 09 May 2007
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PostPosted: Mon Aug 18, 2008 8:44 pm    Post subject: Reply with quote

Oh my bad, thought it might be in the BIN files.
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