| TXP2 Development Diary - a new try |
Author:
Q-dad ::
Posted:
Sun Mar 28, 2010 12:28 am
The TXP2 Development Diary has been re-born and has been given its own forum, here...:
http://txp.df2.org/Forums/viewforum.php?f=21
The intention is to submit a new article there each month, and the ones for January and February will be posted this weekend.
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| Updated TXP2 release date |
Author:
Q-dad ::
Posted:
Fri Oct 30, 2009 10:33 am
To those who have waited for TXP2 being released at October 31st, I'm sorry having to disappoint you and say that we have failed, yet again, to fulfill our promises. There simply wasn't enough time available for the development crew to make this happen on schedule. Lots of new stuff have been added so far, but still a lot of stuff remains to be completed before one could say that TXP2 is finished and ready for release.
The positive news is that we're still motivated to continue working on TXP2, even if the numbers of active DF2 players out there are decreasing day by day. Those who really loves this game will continue to do so, no matter if TXP2 gets released on a certain date or not. We'll be making no more promises about TXP2, other than that some happy day it WILL be released, and that day is...:
When it's finished...
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| TXP2 release date |
Author:
Q-dad ::
Posted:
Thu Jul 02, 2009 10:03 pm
I recently found this old topic (see quote below) posted by Doc over at MMH (MapMakersHeaven) almost 5 years ago. Most of what he wrote back then is still valid, but there's one important change to be noted...:
The release date has now been set to October 31st, 2009, i.e. the 10 year anniversary of DF2.
There will be no delays this time around. Here's a random teaser from our TXP2 field laboratory...
More pictures and information will be presented in the Autumn.
| DR.EVIL~TAG wrote: |
1: TXP2 is a mod that covers all items and things in DF2, meaning it includes -> Terrains, Skies, Water, Items, Sounds, Mission goals and losses, Dialogs, Missions, Maps, and more...
2: TXP2 will be offered in a few different downloads for high speed users and 56k users
3: TXP2 support will be given out at http://txp2.df2.org
4: TXP2 will be compatible with all existing DF2 mods out there
5: TXP2 will be compatible with CB
6: TXP2 will not cause conflicts with the game
7: TXP2 comes with a self installer which can be installed from anywhere on the PC
8: TXP2 does not come with an uninstaller
9: TXP2 installer makes a back up of all files changed within your DF2 folder for easy replacing
10: TXP2 due date of release is not known
11: TXP2 will only be available on the TXP site unless other permission is obtained
12: Will there be a TXP3? Hopefully, but with a new name of course |
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| It still hurts one year later |
Author:
Q-dad ::
Posted:
Fri Apr 11, 2008 11:41 pm
Today (April 11th, 2008) it is one year since Allan Stewart (aka Doc/Dr.Evil~TAG) died in Afghanistan. The shock and disbelief of what happened is still present in my mind today. Even if he lived far away, and most of us "only" knew him through the internet, it felt as we lost a very close friend on that day one year ago. My thoughts still go to his wife and daughters who must have suffered a terrible loss.
Doc & myself always had a common interest in making the old game of DF2 a better game, and for years we had been working (on & off ) on a project called TXP2, which will include both new terrains, items, skins, sounds, maps, and much more... One of our dreams was to manage to convert items to DF2 from some of the other old Novalogic games, like DF1, AF3, LW/TFD, C4 and maybe even Tachyon, and include them in TXP2. We never managed to do that before he died, and we never had time to release TXP2 together...
Several months ago I announced that TXP2 would be released on this day, i.e. April 11th 2008. Since then I've been working to fulfill that promise almost each day, and I've also got some help in the process. Tomkat has since moving from DF1 to DF2 been a great help in the process of debunking the 3di file format, and jabo1SFH, BulletMagnet and varg have all been very helpful with comments and ideas in the TXP2 beta forums, and will also be part of the test team when the next & last TXP2 beta is being released.
However, some 10 days ago, I realized that there was still too much left to do, and too little time left before April 11th to do it, so I asked the guys for advice, and the result is that the release of TXP2 will be postponed until it is finished. No new date will be announced until it has been released. My view is that we owe it to Doc to do it properly before releasing it, or not release it at all (the latter is no option, though)...
What can I tell about TXP2 at this stage...?
Well, our dream of converting items from the other Novalogic games seems to be coming true these days, but there's still a lot of work left to be done... Currently, we have a good chance of being able to convert items from at least DF1, AF3 and LW/TFD (see pictures below), but items from more games might be possible as well if time permits...
Other than that, I can tell that TXP2 will include terrains converted from AF3 and TFD + some home made ones by Doc & Beowulf (their color maps can be seen here...: http://txp.df2.org/gallery/thumbnails.php?album=3) as well as a lot of sky maps converted from AF3. Many maps (both SP, with Doc's own mission voice, and MP) have also been made for these terrains and will be included in TXP2. There will also be a lot of well known items with new skins (mainly from other Novalogic games), as well as new sounds and new menu graphics. EXP2b (by TerraNova) and the Darklogic Mission Pack (by X Crest Delta) will be included as well...
Further on, it must be mentioned that over the years we have spent hundreds (or thousands, really) hours in front of a hex editor, trying to figure out the DF2 3di file format, and one year ago I would estimate that we had figured out around 95% of it, with great help from A.Bullet of TerraNova. After that, Tomkat has been of great help and inspiration in this work, and I would now estimate that 98% of the 3di file format has been figured out... Probably enough to start making new items for DF2, but since we don't have time to program tools to make this process simple, we have to do it manually with the use of a hex editor, and that is a slow process, and it won't let us create complex items...
Anyway, TXP2 will include things like rotating items (must be defined in events by the map maker) and items which can be made to move vertically like elevators (again, something which must be defined by the map maker). For instance, there will be a rocket which can be launched from the rocket gantry...
There will also be new armories, for instance inside the Edbro or the Storage Shed, etc, but also an invisible armory which can be placed anywhere on the map...
One of the latest "inventions", and which I'm still working on, is a new standard wall, which will come in many sizes, and which can be used by the map makers to build new fancy castles of their own imagination... A cross-product between the new armories and the new walls will be an armory wall, i.e. which can be placed inside structures made by the map makers...
There is probably a lot I have forgotten to tell about above, but hopefully some of the above will make people want to try out TXP2 when it's being released in the future, at a web site "near you"...
Below are some screen shots of a small sample of items which hopefully will be included in the final release of TXP2...:
Some new armories (inside the Edbro and the Storage Shed)...:
A new "armory wall" (not finished)...:
The new standard (4x4x0.5) wall with different textures (not decided upon yet which texture will be used - there are more options than those shown as well)...:
A different size (64x32x0.5) of the new wall (not finished)...:
Item converted from unknown Novalogic game (not finished)...:
Items converted from AF3 (not finished)...:
Items converted from LW (not finished)...:
Items converted from DF1 (not finished)...:
More pictures will be posted at the time of (or after) the TXP2 release... The same thing goes for general TXP2 info and tutorial maps etc...
Remember...: DF2 Forever!
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| TXP2 for DF2 Release |
Author:
Q-dad ::
Posted:
Sun Nov 18, 2007 2:56 am
The release date for TXP2 has now been set to April 11th, 2008, i.e. the one year memorial day of the tragic death of Doc...
More details will be posted nearer to the release date. The documentation of TXP2 will be updated at the following URL during the period until the release (not much there yet, but that will soon change)...:
txp.df2.org/Forums/viewtopic.php?t=473
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